vampire-like/Assets/GameMain/Scripts/Simulation/EnemySimData.cs

16 lines
301 B
C#

using UnityEngine;
namespace Simulation
{
public struct EnemySimData
{
public int EntityId;
public Vector3 Position;
public Vector3 Forward;
public float Speed;
public float AttackRange;
public int TargetType;
public int State;
}
}