vampire-like/Assets/GameFramework/Scripts/Runtime/Sound/PlaySoundSuccessEventArgs.cs

135 lines
3.7 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
using GameFramework.Sound;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 播放声音成功事件。
/// </summary>
public sealed class PlaySoundSuccessEventArgs : GameEventArgs
{
/// <summary>
/// 播放声音成功事件编号。
/// </summary>
public static readonly int EventId = typeof(PlaySoundSuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化播放声音成功事件的新实例。
/// </summary>
public PlaySoundSuccessEventArgs()
{
SerialId = 0;
SoundAssetName = null;
SoundAgent = null;
Duration = 0f;
BindingEntity = null;
UserData = null;
}
/// <summary>
/// 获取播放声音成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取声音的序列编号。
/// </summary>
public int SerialId
{
get;
private set;
}
/// <summary>
/// 获取声音资源名称。
/// </summary>
public string SoundAssetName
{
get;
private set;
}
/// <summary>
/// 获取用于播放的声音代理。
/// </summary>
public ISoundAgent SoundAgent
{
get;
private set;
}
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration
{
get;
private set;
}
/// <summary>
/// 获取声音绑定的实体。
/// </summary>
public Entity BindingEntity
{
get;
private set;
}
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData
{
get;
private set;
}
/// <summary>
/// 创建播放声音成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的播放声音成功事件。</returns>
public static PlaySoundSuccessEventArgs Create(GameFramework.Sound.PlaySoundSuccessEventArgs e)
{
PlaySoundInfo playSoundInfo = (PlaySoundInfo)e.UserData;
PlaySoundSuccessEventArgs playSoundSuccessEventArgs = ReferencePool.Acquire<PlaySoundSuccessEventArgs>();
playSoundSuccessEventArgs.SerialId = e.SerialId;
playSoundSuccessEventArgs.SoundAssetName = e.SoundAssetName;
playSoundSuccessEventArgs.SoundAgent = e.SoundAgent;
playSoundSuccessEventArgs.Duration = e.Duration;
playSoundSuccessEventArgs.BindingEntity = playSoundInfo.BindingEntity;
playSoundSuccessEventArgs.UserData = playSoundInfo.UserData;
ReferencePool.Release(playSoundInfo);
return playSoundSuccessEventArgs;
}
/// <summary>
/// 清理播放声音成功事件。
/// </summary>
public override void Clear()
{
SerialId = 0;
SoundAssetName = null;
SoundAgent = null;
Duration = 0f;
BindingEntity = null;
UserData = null;
}
}
}