vampire-like/Assets/GameMain/Scripts/Components/AttackComponent.cs

24 lines
507 B
C#

using System.Collections;
using System.Collections.Generic;
using Entity;
using UnityEngine;
namespace Components
{
public class AttackComponent : MonoBehaviour
{
private bool _isAttacking = false;
private List<WeaponBase> _weapons;
public void SetIsAttacking(bool isAttacking) => _isAttacking = isAttacking;
public void OnInit()
{
}
public void OnUpdate(float elapsedTime, float realElapseSeconds)
{
}
}
}