72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using Definition.Enum;
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using StarForce;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class BulletData : EntityDataBase
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{
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[SerializeField]
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private int m_OwnerId = 0;
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[SerializeField]
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private CampType m_OwnerCamp = CampType.Unknown;
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[SerializeField]
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private int m_Attack = 0;
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[SerializeField]
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private float m_Speed = 0f;
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public BulletData(int entityId, int typeId, int ownerId, CampType ownerCamp, int attack, float speed)
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: base(entityId, typeId)
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{
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m_OwnerId = ownerId;
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m_OwnerCamp = ownerCamp;
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m_Attack = attack;
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m_Speed = speed;
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}
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public int OwnerId
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{
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get
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{
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return m_OwnerId;
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}
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}
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public CampType OwnerCamp
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{
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get
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{
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return m_OwnerCamp;
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}
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}
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public int Attack
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{
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get
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{
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return m_Attack;
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}
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}
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public float Speed
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{
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get
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{
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return m_Speed;
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}
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}
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}
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}
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