115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
using Components;
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using Definition.DataStruct;
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using Entity.EntityData;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace Entity
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{
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public class MeleeEnemy : EnemyBase
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{
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private MovementComponent _movementComponent;
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private float _attackRange = 1f;
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private float _attackRangeSquared;
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private EnemyData _meleeEnemyData;
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private WeaponBase _weapon;
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protected override TargetableObjectData _targetableObjectData => _meleeEnemyData;
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public override ImpactData GetImpactData()
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{
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return new ImpactData(_meleeEnemyData.Camp, 0);
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}
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#region FSM
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protected override void OnInit(object userData)
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{
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base.OnInit(userData);
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_movementComponent = GetComponent<MovementComponent>();
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_healthComponent = GetComponent<HealthComponent>();
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is EnemyData enemyData)
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{
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_meleeEnemyData = enemyData;
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_healthComponent.OnInit(enemyData.MaxHealthBase);
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_movementComponent.OnInit(_meleeEnemyData.SpeedBase, this.CachedTransform);
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_movementComponent.SetMove(true);
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_attackRangeSquared = _attackRange * _attackRange;
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this.CachedTransform.position = enemyData.Position;
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}
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else
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{
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Log.Error($"Invalid data type. Data type: {userData?.GetType()}");
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}
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
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if (distanceSquared < _attackRangeSquared)
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{
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// 攻击
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_movementComponent.SetMove(false);
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}
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else
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{
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_movementComponent.SetMove(true);
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_movementComponent.SetDirection(GetTargetDirection());
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}
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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protected override void OnDead(EntityBase attacker)
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{
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new CoinData(_meleeEnemyData.DropCoin, GameEntry.Entity.GenerateSerialId(), 10001)
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowCoin(data);
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}
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if (Random.value < _meleeEnemyData.DropPercent)
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{
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var data = new ExpData(_meleeEnemyData.DropExp, GameEntry.Entity.GenerateSerialId(), 10002)
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{
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Position = this.CachedTransform.position
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};
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GameEntry.Entity.ShowExp(data);
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}
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base.OnDead(attacker);
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_movementComponent.OnReset();
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_healthComponent.OnReset();
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base.OnHide(isShutdown, userData);
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}
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#endregion
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private Vector3 GetTargetDirection()
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{
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return new Vector3(
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_target.position.x - this.CachedTransform.position.x,
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0f,
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_target.position.z - this.CachedTransform.position.z
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).normalized;
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}
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}
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} |