vampire-like/Assets/GameMain/Scripts/UI/CommonButton.cs

88 lines
2.5 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UI
{
public class CommonButton : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerExitHandler,
IPointerUpHandler
{
private const float FadeTime = 0.3f;
private const float OnHoverAlpha = 0.7f;
private const float OnClickAlpha = 0.6f;
[SerializeField] private UnityEvent _onPointerEnterAction = null;
[SerializeField] private UnityEvent _onClickAction = null;
[SerializeField] private UnityEvent _onPointerExitAction = null;
[SerializeField] private bool _enableFade = true;
private CanvasGroup _canvasGroup = null;
private void Awake()
{
_canvasGroup = gameObject.GetOrAddComponent<CanvasGroup>();
}
private void OnDisable()
{
_canvasGroup.alpha = 1f;
}
public void OnPointerEnter(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
StopAllCoroutines();
if (_enableFade)
StartCoroutine(_canvasGroup.FadeToAlpha(OnHoverAlpha, FadeTime));
_onPointerEnterAction.Invoke();
}
public void OnPointerDown(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
_canvasGroup.alpha = OnClickAlpha;
_onClickAction.Invoke();
}
public void OnPointerUp(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
_canvasGroup.alpha = OnHoverAlpha;
}
public void OnPointerExit(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
StopAllCoroutines();
if (_enableFade)
StartCoroutine(_canvasGroup.FadeToAlpha(1.0f, FadeTime));
_onPointerExitAction.Invoke();
}
}
}