300 lines
8.0 KiB
C#
300 lines
8.0 KiB
C#
using System.Collections.Generic;
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using CustomEvent;
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using Definition.Enum;
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using Game.Utility;
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using GameFramework.Event;
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using Procedure;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public class LevelUpFormController : UIFormControllerBase<LevelUpFormContext>
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{
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private LevelUpFormUseCase _useCase;
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private bool _pendingRefresh;
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private int? _levelUpFormSerialId;
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private LevelUpForm _levelUpForm;
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private LevelUpFormContext _context;
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private bool _isBindEvent;
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private void SubscribeEvents()
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{
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if (_isBindEvent) return;
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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_isBindEvent = true;
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}
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private void UnsubscribeEvents()
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{
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if (!_isBindEvent) return;
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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_isBindEvent = false;
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}
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private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
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{
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List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
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foreach (var reward in rawData.Rewards)
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{
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if (reward == null)
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{
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continue;
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}
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props.Add(new LevelUpRewardItemContext
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{
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Title = reward.Title,
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Icon = null,
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Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
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IconAssetName = reward.IconAssetName
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});
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}
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return new LevelUpFormContext
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{
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RefreshPrice = rawData.RefreshPrice,
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Props = props
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};
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}
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#region UI Methods
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protected override int? OpenUIInternal(LevelUpFormContext context)
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{
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if (context == null)
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{
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Log.Warning("LevelUpFormController.OpenUI() context is null.");
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return null;
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}
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_context = context;
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if (_levelUpForm != null && _levelUpFormSerialId.HasValue &&
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GameEntry.UI.HasUIForm(_levelUpFormSerialId.Value))
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{
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_levelUpForm.RefreshUI(_context);
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return _levelUpFormSerialId;
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}
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CloseUI();
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_pendingRefresh = true;
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SubscribeEvents();
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_levelUpFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.LevelUpForm, context);
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return _levelUpFormSerialId;
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is LevelUpFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is LevelUpFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return null;
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}
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LevelUpFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(LevelUpFormRawData rawData)
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{
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LevelUpFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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private void TryRefreshUI()
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{
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if (_context == null)
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{
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return;
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}
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if (_levelUpForm == null)
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{
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_pendingRefresh = true;
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return;
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}
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_levelUpForm.RefreshUI(_context);
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_pendingRefresh = false;
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}
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public override void CloseUI()
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{
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_pendingRefresh = false;
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UnsubscribeEvents();
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if (_levelUpFormSerialId.HasValue)
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{
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if (GameEntry.UI.HasUIForm(_levelUpFormSerialId.Value))
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{
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GameEntry.UI.CloseUIForm(_levelUpFormSerialId.Value);
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}
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_levelUpForm = null;
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_levelUpFormSerialId = null;
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return;
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}
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if (_levelUpForm != null)
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{
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_levelUpForm.Close();
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_levelUpForm = null;
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}
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
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{
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Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = levelUpFormUseCase;
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}
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#endregion
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#region Service
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private void SelectReward(int selectedIndex)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return;
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}
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LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
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if (rawData == null)
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{
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return;
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}
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OpenUI(rawData);
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}
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private void RefreshRewardList(int refreshCost)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return;
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}
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LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
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if (rawData == null)
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{
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return;
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}
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OpenUI(rawData);
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}
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#endregion
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#region Event Handlers
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private void OpenUIFormSuccess(object sender, GameEventArgs e)
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{
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if (!(e is OpenUIFormSuccessEventArgs args)) return;
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if (!_levelUpFormSerialId.HasValue) return;
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if (args.UIForm == null || args.UIForm.SerialId != _levelUpFormSerialId.Value || args.UserData != _context)
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{
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return;
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}
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_levelUpForm = args.UIForm.Logic as LevelUpForm;
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if (_levelUpForm == null)
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{
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Log.Warning("LevelUpFormController open success but form logic is invalid.");
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return;
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}
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if (_pendingRefresh)
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{
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TryRefreshUI();
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}
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}
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private void CloseUIFormComplete(object sender, GameEventArgs e)
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{
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if (!(e is CloseUIFormCompleteEventArgs args))
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{
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return;
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}
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if (args.SerialId != _levelUpFormSerialId)
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{
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return;
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}
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_levelUpForm = null;
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_levelUpFormSerialId = null;
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}
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private void OnRefresh(object sender, GameEventArgs e)
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{
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if (!(sender is LevelUpForm))
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{
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return;
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}
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if (!(e is RefreshEventArgs args))
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{
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return;
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}
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RefreshRewardList(args.Cost);
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}
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private void OnLevelUpPropSelected(object sender, GameEventArgs e)
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{
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if (!(e is LevelUpPropSelectedEventArgs args))
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{
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return;
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}
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SelectReward(args.SelectedId);
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}
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#endregion
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}
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}
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