vampire-like/Assets/GameMain/Scripts/UI/GameScene/Controller/LevelUpFormController.cs

300 lines
8.0 KiB
C#

using System.Collections.Generic;
using CustomEvent;
using Definition.Enum;
using Game.Utility;
using GameFramework.Event;
using Procedure;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpFormController : UIFormControllerBase<LevelUpFormContext>
{
private LevelUpFormUseCase _useCase;
private bool _pendingRefresh;
private int? _levelUpFormSerialId;
private LevelUpForm _levelUpForm;
private LevelUpFormContext _context;
private bool _isBindEvent;
private void SubscribeEvents()
{
if (_isBindEvent) return;
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
_isBindEvent = true;
}
private void UnsubscribeEvents()
{
if (!_isBindEvent) return;
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
_isBindEvent = false;
}
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
{
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
}
return new LevelUpFormContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
#region UI Methods
protected override int? OpenUIInternal(LevelUpFormContext context)
{
if (context == null)
{
Log.Warning("LevelUpFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_levelUpForm != null && _levelUpFormSerialId.HasValue &&
GameEntry.UI.HasUIForm(_levelUpFormSerialId.Value))
{
_levelUpForm.RefreshUI(_context);
return _levelUpFormSerialId;
}
CloseUI();
_pendingRefresh = true;
SubscribeEvents();
_levelUpFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.LevelUpForm, context);
return _levelUpFormSerialId;
}
public override int? OpenUI(object userData = null)
{
if (userData is LevelUpFormContext context)
{
return OpenUIInternal(context);
}
if (userData is LevelUpFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
}
if (userData != null)
{
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return null;
}
LevelUpFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
}
public int? OpenUI(LevelUpFormRawData rawData)
{
LevelUpFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_levelUpForm == null)
{
_pendingRefresh = true;
return;
}
_levelUpForm.RefreshUI(_context);
_pendingRefresh = false;
}
public override void CloseUI()
{
_pendingRefresh = false;
UnsubscribeEvents();
if (_levelUpFormSerialId.HasValue)
{
if (GameEntry.UI.HasUIForm(_levelUpFormSerialId.Value))
{
GameEntry.UI.CloseUIForm(_levelUpFormSerialId.Value);
}
_levelUpForm = null;
_levelUpFormSerialId = null;
return;
}
if (_levelUpForm != null)
{
_levelUpForm.Close();
_levelUpForm = null;
}
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
#endregion
#region Service
private void SelectReward(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
private void RefreshRewardList(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
OpenUI(rawData);
}
#endregion
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args)) return;
if (!_levelUpFormSerialId.HasValue) return;
if (args.UIForm == null || args.UIForm.SerialId != _levelUpFormSerialId.Value || args.UserData != _context)
{
return;
}
_levelUpForm = args.UIForm.Logic as LevelUpForm;
if (_levelUpForm == null)
{
Log.Warning("LevelUpFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _levelUpFormSerialId)
{
return;
}
_levelUpForm = null;
_levelUpFormSerialId = null;
}
private void OnRefresh(object sender, GameEventArgs e)
{
if (!(sender is LevelUpForm))
{
return;
}
if (!(e is RefreshEventArgs args))
{
return;
}
RefreshRewardList(args.Cost);
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if (!(e is LevelUpPropSelectedEventArgs args))
{
return;
}
SelectReward(args.SelectedId);
}
#endregion
}
}