vampire-like/Assets/GameMain/Scripts/UI/General/Controller/DialogFormController.cs

216 lines
5.8 KiB
C#

using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class DialogFormController : UIFormControllerBase<DialogFormContext>
{
private DialogFormContext _context;
private DialogForm _dialogForm;
private int? _dialogFormSerialId;
private bool _pendingRefresh;
private bool _isBindEvent;
private void SubscribeEvents()
{
if (_isBindEvent) return;
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
_isBindEvent = true;
}
private void UnsubscribeEvents()
{
if (!_isBindEvent) return;
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
_isBindEvent = false;
}
private static DialogFormContext BuildContext(DialogFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new DialogFormContext
{
Mode = rawData.Mode,
Title = rawData.Title,
Message = rawData.Message,
PauseGame = rawData.PauseGame,
ConfirmText = rawData.ConfirmText,
OnClickConfirm = rawData.OnClickConfirm,
CancelText = rawData.CancelText,
OnClickCancel = rawData.OnClickCancel,
OtherText = rawData.OtherText,
OnClickOther = rawData.OnClickOther,
UserData = rawData.UserData
};
}
protected override int? OpenUIInternal(DialogFormContext context)
{
if (context == null)
{
Log.Warning("DialogFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_dialogForm != null && _dialogFormSerialId.HasValue &&
GameEntry.UI.HasUIForm(_dialogFormSerialId.Value))
{
_dialogForm.RefreshUI(_context);
return _dialogFormSerialId;
}
CloseUI();
_pendingRefresh = true;
SubscribeEvents();
_dialogFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.DialogForm, context);
return _dialogFormSerialId;
}
public int? OpenUI(DialogFormRawData rawData)
{
DialogFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is DialogFormContext context)
{
return OpenUIInternal(context);
}
if (userData is DialogFormRawData rawData)
{
return OpenUI(rawData);
}
if (userData is DialogFormRawData dialogParams)
{
return OpenUIInternal(BuildContext(dialogParams));
}
if (userData != null)
{
Log.Warning("DialogFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(_context);
}
public override void CloseUI()
{
_pendingRefresh = false;
UnsubscribeEvents();
if (_dialogFormSerialId.HasValue)
{
if (GameEntry.UI.HasUIForm(_dialogFormSerialId.Value))
{
GameEntry.UI.CloseUIForm(_dialogFormSerialId.Value);
}
_dialogForm = null;
_dialogFormSerialId = null;
return;
}
if (_dialogForm != null)
{
GameEntry.UI.CloseUIForm(_dialogForm);
_dialogForm = null;
}
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("DialogFormController does not use a use case.");
}
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_dialogForm == null)
{
_pendingRefresh = true;
return;
}
_dialogForm.RefreshUI(_context);
_pendingRefresh = false;
}
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_dialogFormSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _dialogFormSerialId.Value ||
args.UserData != _context)
{
return;
}
_dialogForm = args.UIForm.Logic as DialogForm;
if (_dialogForm == null)
{
Log.Warning("DialogFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _dialogFormSerialId)
{
return;
}
_dialogForm = null;
_dialogFormSerialId = null;
}
}
}