vampire-like/Assets/GameMain/Scripts/Utility/ItemDescUtility.cs

87 lines
2.3 KiB
C#

using System.Text;
using DataTable;
using Definition.DataStruct;
using Entity;
using Entity.EntityData;
namespace Game.Utility
{
public static class ItemDescUtility
{
public static string CreatePropDescription(StatModifier[] modifiers)
{
if (modifiers == null || modifiers.Length == 0)
{
return null;
}
StringBuilder sb = new StringBuilder();
foreach (StatModifier modifier in modifiers)
{
sb.Append(modifier);
sb.Append('\n');
}
return sb.ToString();
}
public static string CreateWeaponDescription(DRWeapon drWeapon)
{
if (drWeapon == null)
{
return null;
}
return CreateWeaponDescription(drWeapon.Attack, drWeapon.Cooldown, drWeapon.AttackRange, drWeapon.Modifiers);
}
public static string CreateWeaponDescription(WeaponBase weapon)
{
if (weapon == null || weapon.WeaponData == null)
{
return null;
}
return CreateWeaponDescription(weapon.WeaponData);
}
public static string CreateWeaponDescription(WeaponData weaponData)
{
if (weaponData == null)
{
return null;
}
return CreateWeaponDescription(weaponData.Attack, weaponData.Cooldown,
weaponData.AttackRange, weaponData.Modifiers);
}
public static string CreatePropDescription(PropItem prop)
{
if (prop == null)
{
return null;
}
return CreatePropDescription(prop.Modifiers);
}
private static string CreateWeaponDescription(int attack, float cooldown, float attackRange,
StatModifier[] modifiers)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine($"Attack: {attack}");
sb.AppendLine($"Cooldown: {cooldown}");
sb.AppendLine($"Range: {attackRange}");
string modifiersDesc = CreatePropDescription(modifiers);
if (!string.IsNullOrEmpty(modifiersDesc))
{
sb.Append(modifiersDesc);
}
return sb.ToString();
}
}
}