- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
31 lines
569 B
C#
31 lines
569 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace SepCore.UI
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{
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public class UpdateResourceForm : MonoBehaviour
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{
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[SerializeField]
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private Text m_DescriptionText = null;
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[SerializeField]
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private Slider m_ProgressSlider = null;
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private void Start()
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{
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}
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private void Update()
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{
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}
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public void SetProgress(float progress, string description)
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{
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m_ProgressSlider.value = progress;
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m_DescriptionText.text = description;
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}
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}
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}
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