vampire-like/Assets/GameMain/Scripts/Entity/EntityData/AccessoryObjectData.cs

54 lines
1.2 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using Definition.Enum;
using StarForce;
using UnityEngine;
namespace Entity.EntityData
{
[Serializable]
public abstract class AccessoryObjectData : EntityDataBase
{
[SerializeField]
private int m_OwnerId = 0;
[SerializeField]
private CampType m_OwnerCamp = CampType.Unknown;
public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
: base(entityId, typeId)
{
m_OwnerId = ownerId;
m_OwnerCamp = ownerCamp;
}
/// <summary>
/// 拥有者编号。
/// </summary>
public int OwnerId
{
get
{
return m_OwnerId;
}
}
/// <summary>
/// 拥有者阵营。
/// </summary>
public CampType OwnerCamp
{
get
{
return m_OwnerCamp;
}
}
}
}