vampire-like/Assets/GameMain/Scripts/Entity/EntityData/PlayerData.cs

19 lines
407 B
C#

using System;
using DataTable;
using Definition.Enum;
namespace Entity.EntityData
{
[Serializable]
public class PlayerData : TargetableObjectData
{
private int _maxExp;
public PlayerData(int entityId, int typeId) : base(entityId, typeId, CampType.Player)
{
MaxHealthBase = MaxHealthBase;
}
public override int MaxHealthBase { get; }
}
}