57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
|
|
using Definition.Enum;
|
|
|
|
namespace Entity.EntityData
|
|
{
|
|
[Serializable]
|
|
public sealed class WeaponLanceParamsData
|
|
{
|
|
/// <summary>
|
|
/// 枪尖命中半径。
|
|
/// </summary>
|
|
public float HitRadius { get; set; }
|
|
|
|
/// <summary>
|
|
/// 武器模型前刺的位移距离。
|
|
/// </summary>
|
|
public float ThrustDistance { get; set; }
|
|
|
|
/// <summary>
|
|
/// 实际判定的前刺长度。
|
|
/// </summary>
|
|
public float PierceLength { get; set; }
|
|
|
|
/// <summary>
|
|
/// 判定起点相对武器当前位置的前置偏移。
|
|
/// </summary>
|
|
public float ForwardOffset { get; set; }
|
|
|
|
/// <summary>
|
|
/// 追踪目标时的转向速度。
|
|
/// </summary>
|
|
public float RotateSpeed { get; set; }
|
|
|
|
/// <summary>
|
|
/// 向前突刺阶段耗时。
|
|
/// </summary>
|
|
public float AttackDuration { get; set; }
|
|
|
|
/// <summary>
|
|
/// 收枪返回阶段耗时。
|
|
/// </summary>
|
|
public float ReturnDuration { get; set; }
|
|
}
|
|
|
|
[Serializable]
|
|
public class WeaponLanceData : WeaponData
|
|
{
|
|
public WeaponLanceParamsData ParamsData { get; }
|
|
|
|
public WeaponLanceData(int entityId, int ownerId, CampType ownerCamp)
|
|
: base(entityId, WeaponType.WeaponLance, ownerId, ownerCamp)
|
|
{
|
|
ParamsData = ParseParams<WeaponLanceParamsData>();
|
|
}
|
|
}
|
|
}
|