vampire-like/Assets/GameMain/Scripts/Entity/EntityLogic/Weapon/WeaponHandgun/WeaponHandgun.AttackState.cs

25 lines
754 B
C#

namespace Entity.Weapon
{
public partial class WeaponHandgun
{
private class AttackState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Attack;
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponHandgun;
public override void OnEnter()
{
_weapon._currAttackTimer = 0f;
_weapon.Attack();
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.TransitionTo(WeaponStateType.Check_InRange);
}
public override void OnLeave() { }
}
}
}