vampire-like/Assets/GameMain/Scripts/Entity/EntityLogic/Weapon/WeaponLance/WeaponLance.IdleState.cs

34 lines
951 B
C#

namespace Entity.Weapon
{
public partial class WeaponLance
{
public class IdleState : WeaponStateBase
{
private WeaponLance _weapon;
public override WeaponStateType State => WeaponStateType.Idle;
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLance;
public override void OnEnter()
{
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
_weapon.Check();
_weapon.RotateToOrigin(elapseSeconds);
_weapon._currAttackTimer += elapseSeconds;
if (_weapon._target != null && _weapon._target.Available)
{
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
}
}
public override void OnLeave()
{
}
}
}
}