Files
vampire-like/Assets/GameMain/Scripts/Presentation/LevelUp/LevelUpRewardItem/LevelUpRewardItem.cs
T

48 lines
1.2 KiB
C#

using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpRewardItem : MonoBehaviour
{
[SerializeField] private IconArea _iconArea;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
private LevelUpRewardItemContext _context;
public void Init(LevelUpRewardItemContext context)
{
if (context == null)
{
Log.Error("LevelUpPropContext context is invalid.");
return;
}
_context = context;
_titleText.text = context.Title;
_descriptionText.text = context.Description;
_iconArea.OnInit(context.Icon, context.Rarity);
LoadIcon(_context.IconAssetName).Forget();
}
private async UniTaskVoid LoadIcon(string iconAssetName)
{
if (string.IsNullOrEmpty(iconAssetName)) return;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
_iconArea.SetIcon(sprite);
}
}
}