vampire-like/Assets/GameMain/Scripts/Procedure/Game/GameStateShop.cs

63 lines
1.7 KiB
C#

using Cysharp.Threading.Tasks;
using SepCore.Definition;
using GameFramework.Fsm;
using GameFramework.Procedure;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
{
public class GameStateShop : GameStateBase
{
public override GameStateType GameStateType => GameStateType.Shop;
private ProcedureGame _procedureGame;
public bool ShopFinish { get; set; }
#region FSM
public override void OnInit(ProcedureGame master)
{
Log.Debug("GameStateShop::OnInit");
_procedureGame = master;
var shopFormUseCase = new ShopUseCase(_procedureGame.Player, _procedureGame.CurrentLevel, () => ShopFinish = true);
GameEntry.UIRouter.BindUIUseCase(UIFormType.ShopForm, shopFormUseCase);
}
public override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
Log.Debug("GameStateShop::OnEnter");
ShopFinish = false;
GameEntry.UIRouter.OpenUIAsync(UIFormType.ShopForm).Forget();
}
public override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
float realElapseSeconds)
{
if (ShopFinish)
{
_procedureGame.ShopToBattle();
}
}
public override void OnLeave(IFsm<IProcedureManager> procedureOwner)
{
Log.Debug("GameStateShop::OnLeave");
GameEntry.UIRouter.CloseUIAsync(UIFormType.ShopForm).Forget();
}
public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
{
_procedureGame = null;
Log.Debug("GameStateShop::OnDestroy");
}
#endregion
}
}