65 lines
3.0 KiB
C#
65 lines
3.0 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using GameFramework;
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using GameFramework.DataTable;
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using SepCore.DataTable;
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using UnityGameFramework.Runtime;
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namespace UnityGameFramework.Runtime.AsyncTask
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{
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/// <summary>
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/// DataTable 异步扩展方法
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/// </summary>
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public static class DataTableAsyncExtension
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{
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/// <summary>
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/// 异步加载数据表
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/// </summary>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载成功事件</returns>
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public static UniTask<LoadDataTableSuccessEventArgs> LoadDataTableAsync(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f)
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{
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UniTask<LoadDataTableSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadDataTableSuccessEventArgs, LoadDataTableFailureEventArgs>(
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LoadDataTableSuccessEventArgs.EventId,
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LoadDataTableFailureEventArgs.EventId,
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successArgs => successArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(successArgs.UserData, userData),
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failureArgs => failureArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(failureArgs.UserData, userData),
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timeout
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);
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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dataTableComponent.LoadDataTable(dataTableName, dataTableAssetName, userData);
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return waitTask;
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}
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/// <summary>
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/// 异步加载数据表(泛型版本)
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/// </summary>
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/// <typeparam name="T">数据行类型</typeparam>
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/// <param name="dataTableComponent">数据表组件</param>
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/// <param name="dataTableAssetName">数据表资源名称</param>
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/// <param name="userData">用户自定义数据</param>
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/// <param name="timeout">超时时间(秒),0表示不超时</param>
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/// <returns>加载的数据表</returns>
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public static UniTask<IDataTable<T>> LoadDataTableAsync<T>(this DataTableComponent dataTableComponent,
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string dataTableAssetName,
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object userData = null,
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float timeout = 30f) where T : IDataRow
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{
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return LoadDataTableAsync(dataTableComponent, dataTableAssetName, userData, timeout)
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.ContinueWith(successArgs =>
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{
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// 获取数据表名称(去掉路径和扩展名)
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string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
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return dataTableComponent.GetDataTable<T>(dataTableName);
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});
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}
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}
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}
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