62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using System;
|
||
using Cysharp.Threading.Tasks;
|
||
using GameFramework;
|
||
using GameFramework.Resource;
|
||
using UnityGameFramework.Runtime;
|
||
|
||
namespace UnityGameFramework.Runtime.AsyncTask
|
||
{
|
||
/// <summary>
|
||
/// Resource 异步扩展方法
|
||
/// </summary>
|
||
public static class ResourceAsyncExtension
|
||
{
|
||
/// <summary>
|
||
/// 异步等待资源更新完成
|
||
/// </summary>
|
||
/// <param name="resourceComponent">资源组件</param>
|
||
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
||
/// <returns>更新完成事件</returns>
|
||
public static UniTask<ResourceUpdateAllCompleteEventArgs> WaitForResourceUpdateCompleteAsync(this ResourceComponent resourceComponent,
|
||
float timeout = 0f)
|
||
{
|
||
return AsyncTaskHelper.WaitEventAsync<ResourceUpdateAllCompleteEventArgs>(
|
||
ResourceUpdateAllCompleteEventArgs.EventId,
|
||
null,
|
||
timeout
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步等待资源验证完成
|
||
/// </summary>
|
||
/// <param name="resourceComponent">资源组件</param>
|
||
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
||
/// <returns>验证成功事件</returns>
|
||
public static UniTask<ResourceVerifySuccessEventArgs> WaitForResourceVerifyCompleteAsync(this ResourceComponent resourceComponent,
|
||
float timeout = 0f)
|
||
{
|
||
return AsyncTaskHelper.WaitEventAsync<ResourceVerifySuccessEventArgs>(
|
||
ResourceVerifySuccessEventArgs.EventId,
|
||
null,
|
||
timeout
|
||
);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 异步等待资源应用完成
|
||
/// </summary>
|
||
/// <param name="resourceComponent">资源组件</param>
|
||
/// <param name="timeout">超时时间(秒),0表示不超时</param>
|
||
/// <returns>应用成功事件</returns>
|
||
public static UniTask<ResourceApplySuccessEventArgs> WaitForResourceApplyCompleteAsync(this ResourceComponent resourceComponent,
|
||
float timeout = 0f)
|
||
{
|
||
return AsyncTaskHelper.WaitEventAsync<ResourceApplySuccessEventArgs>(
|
||
ResourceApplySuccessEventArgs.EventId,
|
||
null,
|
||
timeout
|
||
);
|
||
}
|
||
}
|
||
} |