Files
vampire-like/Assets/GameMain/Scripts/Presentation/Common/View/IconArea.cs
T

44 lines
984 B
C#

using SepCore.Definition;
using UnityEngine;
using UnityEngine.UI;
namespace SepCore.UI
{
public class IconArea : MonoBehaviour
{
[SerializeField] private Image _board;
[SerializeField] private Image _icon;
public void OnInit(Sprite sprite, Rarity rarity)
{
SetIcon(sprite);
SetRarity(rarity);
}
public void SetIcon(Sprite sprite)
{
_icon.sprite = sprite;
}
public void SetRarity(Rarity rarity)
{
_board.color = rarity switch
{
Rarity.White => Color.white,
Rarity.Green => Color.green,
Rarity.Blue => Color.blue,
Rarity.Purple => Color.magenta,
Rarity.Red => Color.red,
_ => Color.clear,
};
}
public void OnReset()
{
SetIcon(null);
SetRarity(Rarity.None);
}
}
}