Files
vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/Simulation/SimulationCell.cs
T

18 lines
360 B
C#

using Unity.Mathematics;
namespace SepCore.Simulation
{
internal static class SimulationCell
{
public static long Key(int x, int z)
{
return ((long)x << 32) ^ (uint)z;
}
public static int ToCell(float value, float cellSize)
{
return (int)math.floor(value / cellSize);
}
}
}