Files
vampire-like/Assets/GameMain/Scripts/Runtime/EntityLogic/Weapon/WeaponHandgun/WeaponHandgunAttackState.cs
T
2026-09-15 11:07:01 +08:00

35 lines
860 B
C#

using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 手枪的攻击状态。
/// </summary>
public sealed class WeaponHandgunAttackState : WeaponStateBase
{
private WeaponHandgun _weapon;
public override WeaponStateType State => WeaponStateType.Attack;
public override void OnInit(WeaponBase weapon) => _weapon = (WeaponHandgun)weapon;
public override void OnEnter()
{
_weapon.ResetAttackCooldown(_weapon.WeaponData.Cooldown);
_weapon.Attack();
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (!_weapon.IsAttacking)
{
_weapon.TransitionTo(WeaponStateType.Aim);
}
}
public override void OnLeave()
{
}
}
}