Files
vampire-like/Assets/GameMain/Scripts/Base/Event/Shop/DisplayItemHoverEventArgs.cs
T
basil c30b256d7a 重构:修复 Shop 与 ItemTooltip 跨模块事件边界问题
- 将 _tooltipLocked 状态从 ItemTooltipController 移到 ShopController 维护
- DisplayItem 只发 Shop 模块 UI 事件(Hover/Lock/Hide)
- ItemTooltipForm 取消按钮发 ItemTooltip 模块事件自关闭
- ShopController 通过 UIRouter 跨模块控制 ItemTooltipForm
- 移除 DisplayItemHideEventArgs 的 Force 字段,分离两种关闭场景
2026-06-17 09:37:44 +08:00

42 lines
1.0 KiB
C#

using GameFramework;
using GameFramework.Event;
using UnityEngine;
namespace SepCore.Event
{
public class DisplayItemHoverEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DisplayItemHoverEventArgs).GetHashCode();
public override int Id => EventId;
public int Index;
public bool IsWeapon;
public Vector3 TargetPos;
public DisplayItemHoverEventArgs()
{
Index = -1;
IsWeapon = false;
TargetPos = Vector3.zero;
}
public static DisplayItemHoverEventArgs Create(int index, bool isWeapon, Vector3 targetPos)
{
var args = ReferencePool.Acquire<DisplayItemHoverEventArgs>();
args.Index = index;
args.IsWeapon = isWeapon;
args.TargetPos = targetPos;
return args;
}
public override void Clear()
{
Index = -1;
IsWeapon = false;
TargetPos = Vector3.zero;
}
}
}