29 lines
1.9 KiB
C#
29 lines
1.9 KiB
C#
using Unity.Profiling;
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namespace CustomDebugger
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{
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public static class CustomProfilerMarker
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{
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public static readonly ProfilerMarker TickEnemies = new("TickEnemies");
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public static readonly ProfilerMarker TickEnemies_BuildInput = new("TickEnemies.BuildInput");
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public static readonly ProfilerMarker TickEnemies_StateUpdate = new("TickEnemies.StateUpdate");
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public static readonly ProfilerMarker TickEnemies_Schedule = new("TickEnemies.Schedule");
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public static readonly ProfilerMarker TickEnemies_Complete = new("TickEnemies.Complete");
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public static readonly ProfilerMarker TickEnemies_MainThreadCommit = new("TickEnemies.MainThreadCommit");
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public static readonly ProfilerMarker TickEnemies_WriteBack = new("TickEnemies.WriteBack");
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public static readonly ProfilerMarker Collision = new("Collision");
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public static readonly ProfilerMarker Collision_BuildQueries = new("Collision.BuildQueries");
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public static readonly ProfilerMarker Collision_BuildBuckets = new("Collision.BuildBuckets");
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public static readonly ProfilerMarker Collision_QueryCandidates = new("Collision.QueryCandidates");
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public static readonly ProfilerMarker Collision_ResolveProjectile = new("Collision.ResolveProjectile");
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public static readonly ProfilerMarker Collision_ResolveArea = new("Collision.ResolveArea");
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public static readonly ProfilerMarker TargetSelection_BuildBuckets = new("TargetSelection.BuildBuckets");
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public static readonly ProfilerMarker TargetSelection_QueryNeighbors = new("TargetSelection.QueryNeighbors");
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public static readonly ProfilerMarker Movement_Update = new("Movement_Update");
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public static readonly ProfilerMarker ShopUI_Update = new("UGF.ShopUI.Update");
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public static readonly ProfilerMarker Inventory_Refresh = new("UGF.Inventory.Refresh");
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}
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} |