34 lines
763 B
C#
34 lines
763 B
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class EffectData : EntityDataBase
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{
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[SerializeField]
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private float m_KeepTime = 0f;
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public EffectData(int entityId, int typeId)
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: base(entityId, typeId)
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{
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m_KeepTime = 3f;
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}
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public float KeepTime
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{
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get
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{
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return m_KeepTime;
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}
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}
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}
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}
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