vampire-like/Assets/GameMain/Scripts/Entity/EntityExtension.cs

188 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using Definition;
using Entity.EntityData;
using UnityGameFramework.Runtime;
using DataTable;
using CustomUtility;
namespace Entity
{
public static class EntityExtension
{
private static int s_SerialId = -10;
private const string EntityNamespace = "Entity.";
private static readonly Dictionary<string, Type> _typeDict;
private static readonly Dictionary<int, string> _assetNameDict;
static EntityExtension()
{
_typeDict = new Dictionary<string, Type>();
_assetNameDict = new Dictionary<int, string>();
}
public static EntityBase GetGameEntity(this EntityComponent entityComponent, int entityId)
{
UnityGameFramework.Runtime.Entity entity = entityComponent.GetEntity(entityId);
if (entity == null)
{
return null;
}
return (EntityBase)entity.Logic;
}
public static void HideEntity(this EntityComponent entityComponent, EntityBase entity)
{
entityComponent.HideEntity(entity.Entity);
}
public static void AttachEntity(this EntityComponent entityComponent, EntityBase entityBase, int ownerId,
string parentTransformPath = null, object userData = null)
{
entityComponent.AttachEntity(entityBase.Entity, ownerId, parentTransformPath, userData);
}
public static void ShowPlayer(this EntityComponent entityComponent, PlayerData data)
{
entityComponent.ShowEntity(typeof(Player), "Player", Constant.AssetPriority.PlayerAsset, data);
}
public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data)
{
if (data == null)
{
Log.Warning("Enemy data is invalid.");
return;
}
var enemyType = TryGetType(data.EnemyType.ToString());
var assetName = TryGetAssetName(data.EntityTypeId);
entityComponent.ShowEntity(
entityId: data.Id,
entityLogicType: enemyType,
entityAssetName: AssetUtility.GetEntityAsset(assetName),
entityGroupName: "Enemy",
priority: Constant.AssetPriority.BulletAsset,
userData: data);
}
public static void ShowWeapon(this EntityComponent entityComponent, WeaponData data)
{
if (data == null)
{
Log.Warning("Weapon data is invalid.");
return;
}
var weaponType = TryGetType("Weapon." + data.WeaponType);
var assetName = TryGetAssetName(data.EntityTypeId);
entityComponent.ShowEntity(
entityId: data.Id,
entityLogicType: weaponType,
entityAssetName: AssetUtility.GetEntityAsset(assetName),
entityGroupName: "Weapon",
priority: Constant.AssetPriority.BulletAsset,
userData: data);
}
// public static void ShowBullet(this EntityComponent entityComponent, BulletData data)
// {
// if (data == null)
// {
// Log.Warning("Bullet data is invalid.");
// return;
// }
//
// var bulletType = TryGetType(data.BulletType.ToString());
// string assetName = TryGetAssetName(data.EntityTypeId);
//
// entityComponent.ShowEntity(
// entityId: data.Id,
// entityLogicType: bulletType,
// entityAssetName: AssetUtility.GetEntityAsset(assetName),
// entityGroupName: "Bullet",
// priority: Constant.AssetPriority.BulletAsset,
// userData: data);
// }
public static void ShowEffect(this EntityComponent entityComponent, EffectData data)
{
entityComponent.ShowEntity(typeof(Effect), "Effect", Constant.AssetPriority.EffectAsset, data);
}
public static void ShowCoin(this EntityComponent entityComponent, CoinData data)
{
entityComponent.ShowEntity(typeof(CoinEntity), "Drop", Constant.AssetPriority.EffectAsset, data);
}
public static void ShowExp(this EntityComponent entityComponent, ExpData data)
{
entityComponent.ShowEntity(typeof(ExpEntity), "Drop", Constant.AssetPriority.EffectAsset, data);
}
private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup,
int priority, EntityDataBase data)
{
if (data == null)
{
Log.Warning("Data is invalid.");
return;
}
DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(data.TypeId);
if (drEntity == null)
{
Log.Warning("Can not load entity id '{0}' from data table.", data.TypeId.ToString());
return;
}
entityComponent.ShowEntity(data.Id, logicType, AssetUtility.GetEntityAsset(drEntity.AssetName), entityGroup,
priority, data);
}
private static Type TryGetType(string rawTypeName)
{
string typeName = EntityNamespace + rawTypeName;
if (!_typeDict.TryGetValue(typeName, out Type type))
{
type = Type.GetType(typeName);
if (type == null)
{
Log.Warning("Can not load entity type '{0}'.", typeName);
return null;
}
_typeDict.Add(typeName, type);
}
return type;
}
private static string TryGetAssetName(int entityId)
{
if (!_assetNameDict.TryGetValue(entityId, out string assetName))
{
DREntity drEntity = GameEntry.DataTable.GetDataTableRow<DREntity>(entityId);
if (drEntity == null)
{
Log.Warning("Can not load bullet entity id '{0}' from data table.", entityId.ToString());
return null;
}
assetName = drEntity.AssetName;
_assetNameDict.Add(entityId, assetName);
}
return assetName;
}
public static int GenerateSerialId(this EntityComponent entityComponent)
{
return --s_SerialId;
}
}
}