vampire-like/Assets/GameMain/Scripts/Event/Player/PlayerExpChangeEventArgs.cs

37 lines
895 B
C#

using GameFramework;
using GameFramework.Event;
namespace CustomEvent
{
public class PlayerExpChangeEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(PlayerExpChangeEventArgs).GetHashCode();
public override int Id => EventId;
public int CurrentExp { get; private set; }
public int MaxExp { get; private set; }
public PlayerExpChangeEventArgs()
{
CurrentExp = 0;
MaxExp = 0;
}
public static PlayerExpChangeEventArgs Create(int currentExp, int maxExp)
{
var args = ReferencePool.Acquire<PlayerExpChangeEventArgs>();
args.CurrentExp = currentExp;
args.MaxExp = maxExp;
return args;
}
public override void Clear()
{
CurrentExp = 0;
MaxExp = 0;
}
}
}