182 lines
5.1 KiB
C#
182 lines
5.1 KiB
C#
using System.Collections.Generic;
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using CustomEvent;
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using Definition.Enum;
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using CustomUtility;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm>
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{
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private LevelUpFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm;
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protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
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GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
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}
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private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
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{
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if (rawData == null)
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{
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Log.Error("LevelUpFormController.BuildContext() rawData is null.");
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return null;
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}
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if (rawData.Rewards == null)
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{
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Log.Error("LevelUpFormController.BuildContext() rewards are null.");
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return null;
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}
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List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
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foreach (var reward in rawData.Rewards)
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{
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if (reward == null)
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{
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continue;
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}
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props.Add(new LevelUpRewardItemContext
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{
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Title = reward.Title,
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Icon = null,
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ItemRarity = reward.Rarity,
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Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
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IconAssetName = reward.IconAssetName
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});
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}
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return new LevelUpFormContext
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{
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RefreshPrice = rawData.RefreshPrice,
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Props = props
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};
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is LevelUpFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is LevelUpFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return null;
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}
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LevelUpFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(LevelUpFormRawData rawData)
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{
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LevelUpFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
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{
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Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = levelUpFormUseCase;
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}
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private void SelectReward(int selectedIndex)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return;
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}
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LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
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if (rawData == null)
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{
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return;
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}
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OpenUI(rawData);
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}
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private void RefreshRewardList(int refreshCost)
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{
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if (_useCase == null)
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{
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Log.Error("LevelUpFormController.OpenUI() useCase is null.");
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return;
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}
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LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
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if (rawData == null)
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{
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return;
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}
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OpenUI(rawData);
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}
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private void OnRefresh(object sender, GameEventArgs e)
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{
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if ((LevelUpForm)sender != Form)
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{
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return;
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}
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if (!(e is RefreshEventArgs args))
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{
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return;
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}
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RefreshRewardList(args.Cost);
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}
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private void OnLevelUpPropSelected(object sender, GameEventArgs e)
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{
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if ((LevelUpForm)sender != Form)
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{
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return;
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}
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if (!(e is LevelUpPropSelectedEventArgs args))
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{
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return;
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}
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SelectReward(args.SelectedId);
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}
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}
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}
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