vampire-like/Assets/GameMain/Scripts/Procedure/ProcedureStressTest.cs

54 lines
1.6 KiB
C#

using CustomComponent;
using Entity.EntityData;
using GameFramework.Fsm;
using GameFramework.Procedure;
using StarForce;
using UnityGameFramework.Runtime;
namespace Procedure
{
public class ProcedureStressTest : ProcedureBase
{
private EnemyManagerComponent _enemyManager;
public override bool UseNativeDialog => false;
protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
{
base.OnInit(procedureOwner);
}
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
int level = procedureOwner.GetData<VarInt16>("Level").Value;
// _enemyManager = GameEntry.EnemyManager;
// _enemyManager.OnInit(level, this);
//
// var playerData = new PlayerData(-1, 101, 100, 4);
// GameEntry.Entity.ShowPlayer(playerData);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
_enemyManager.OnUpdate(elapseSeconds, realElapseSeconds);
}
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
_enemyManager = null;
base.OnLeave(procedureOwner, isShutdown);
}
protected override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
{
base.OnDestroy(procedureOwner);
}
}
}