20 lines
761 B
C#
20 lines
761 B
C#
using System.Collections.Generic;
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using Unity.Collections;
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namespace Simulation
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{
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public sealed partial class SimulationWorld
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{
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// Shared channel constants plus compatibility fields still reflected by tests.
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private const int CollisionSourceTypeProjectile = 1;
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private const int CollisionSourceTypeArea = 2;
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private const int CollisionShapeCircle = 0;
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private const int CollisionShapeSector = 1;
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private const int CollisionShapeRectangle = 2;
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// Kept as top-level fields because current regression tests reflect them directly.
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private NativeList<CollisionQueryData> _collisionQueryInputs;
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private readonly List<AreaCollisionRequestData> _areaCollisionRequests = new(16);
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}
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}
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