24 lines
1006 B
C#
24 lines
1006 B
C#
using GameFramework;
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using System.IO;
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using UnityEngine;
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using UnityGameFramework.Editor;
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using UnityGameFramework.Editor.ResourceTools;
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namespace SepCore.Editor
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{
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public static class GameFrameworkConfigs
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{
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[BuildSettingsConfigPath]
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public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
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[ResourceCollectionConfigPath]
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public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
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[ResourceEditorConfigPath]
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public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml"));
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[ResourceBuilderConfigPath]
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public static string ResourceBuilderConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceBuilder.xml"));
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}
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}
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