132 lines
3.6 KiB
C#
132 lines
3.6 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.Event;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 打开界面失败事件。
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/// </summary>
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public sealed class OpenUIFormFailureEventArgs : GameEventArgs
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{
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/// <summary>
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/// 打开界面失败事件编号。
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/// </summary>
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public static readonly int EventId = typeof(OpenUIFormFailureEventArgs).GetHashCode();
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/// <summary>
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/// 初始化打开界面失败事件的新实例。
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/// </summary>
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public OpenUIFormFailureEventArgs()
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{
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SerialId = 0;
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UIFormAssetName = null;
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UIGroupName = null;
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PauseCoveredUIForm = false;
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ErrorMessage = null;
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UserData = null;
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}
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/// <summary>
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/// 获取打开界面失败事件编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return EventId;
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}
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}
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/// <summary>
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/// 获取界面序列编号。
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/// </summary>
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public int SerialId
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取界面资源名称。
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/// </summary>
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public string UIFormAssetName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取界面组名称。
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/// </summary>
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public string UIGroupName
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取是否暂停被覆盖的界面。
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/// </summary>
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public bool PauseCoveredUIForm
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取错误信息。
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/// </summary>
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public string ErrorMessage
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{
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get;
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private set;
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}
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData
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{
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get;
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private set;
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}
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/// <summary>
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/// 创建打开界面失败事件。
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/// </summary>
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/// <param name="e">内部事件。</param>
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/// <returns>创建的打开界面失败事件。</returns>
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public static OpenUIFormFailureEventArgs Create(GameFramework.UI.OpenUIFormFailureEventArgs e)
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{
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OpenUIFormFailureEventArgs openUIFormFailureEventArgs = ReferencePool.Acquire<OpenUIFormFailureEventArgs>();
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openUIFormFailureEventArgs.SerialId = e.SerialId;
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openUIFormFailureEventArgs.UIFormAssetName = e.UIFormAssetName;
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openUIFormFailureEventArgs.UIGroupName = e.UIGroupName;
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openUIFormFailureEventArgs.PauseCoveredUIForm = e.PauseCoveredUIForm;
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openUIFormFailureEventArgs.ErrorMessage = e.ErrorMessage;
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openUIFormFailureEventArgs.UserData = e.UserData;
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return openUIFormFailureEventArgs;
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}
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/// <summary>
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/// 清理打开界面失败事件。
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/// </summary>
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public override void Clear()
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{
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SerialId = 0;
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UIFormAssetName = null;
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UIGroupName = null;
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PauseCoveredUIForm = false;
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ErrorMessage = null;
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UserData = null;
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}
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}
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}
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