93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
using System;
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using Definition.Enum;
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using StarForce;
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using UnityGameFramework.Runtime;
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namespace Definition.DataStruct
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{
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public class StatModifier
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{
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// None = 0,
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// MaxHealth = 1,
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// MovementSpeed = 2,
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// Attack = 3,
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// Defense = 4,
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// AttackSpeed = 5,
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// Critical = 6,
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// CriticalDamage = 7,
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// Dodge = 8,
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// AbsorbRange = 9
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private readonly string[] _statTypeNames =
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{
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"无效",
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"最大生命",
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"移动速度",
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"伤害",
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"防御",
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"冷却",
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"暴击率",
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"暴击伤害",
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"闪避",
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"金币/经验吸收范围"
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};
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public StatType StatType;
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public float Value;
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public bool IsPercent;
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public override string ToString()
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{
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if (IsPercent)
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{
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if (Value > 0)
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{
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return $"{_statTypeNames[(int)StatType]}: <color=green>+{Value * 100}%</color>";
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}
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else
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{
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return $"{_statTypeNames[(int)StatType]}: <color=red>+{Value * 100}%</color>";
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}
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}
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else
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{
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if (Value > 0)
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{
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return $"{_statTypeNames[(int)StatType]}: <color=green>+{Value}</color>";
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}
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else
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{
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return $"{_statTypeNames[(int)StatType]}: <color=red>+{Value}</color>";
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}
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}
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}
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public static StatModifier StringToModifier(string input)
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{
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if (string.IsNullOrEmpty(input))
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{
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Log.Warning("Invalid modifier: {0}", input);
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return null;
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}
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if (!input.StartsWith('[') || !input.EndsWith(']'))
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{
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throw new ArgumentException("Input must be enclosed in square brackets.");
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}
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string inner = input.Substring(1, input.Length - 2);
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// 如果是空列表 "[]"
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if (inner.Length == 0) return null;
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string[] property = inner.Split(",");
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int propertyIndex = 0;
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return new StatModifier
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{
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StatType = EnumUtility<StatType>.Get(property[propertyIndex++]),
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Value = float.Parse(property[propertyIndex++]),
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IsPercent = bool.Parse(property[propertyIndex++])
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};
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}
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}
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} |