53 lines
2.5 KiB
C#
53 lines
2.5 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework.Resource;
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using System.IO;
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using System.Text;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 内置版本资源列表序列化器。
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/// </summary>
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public static partial class BuiltinVersionListSerializer
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{
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/// <summary>
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/// 反序列化资源包版本资源列表(版本 0)回调函数。
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/// </summary>
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/// <param name="stream">指定流。</param>
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/// <returns>反序列化的资源包版本资源列表(版本 0)。</returns>
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public static ResourcePackVersionList ResourcePackVersionListDeserializeCallback_V0(Stream stream)
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{
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using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
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{
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byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
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int dataOffset = binaryReader.ReadInt32();
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long dataLength = binaryReader.ReadInt64();
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int dataHashCode = binaryReader.ReadInt32();
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int resourceCount = binaryReader.Read7BitEncodedInt32();
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ResourcePackVersionList.Resource[] resources = resourceCount > 0 ? new ResourcePackVersionList.Resource[resourceCount] : null;
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for (int i = 0; i < resourceCount; i++)
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{
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string name = binaryReader.ReadEncryptedString(encryptBytes);
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string variant = binaryReader.ReadEncryptedString(encryptBytes);
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string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
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byte loadType = binaryReader.ReadByte();
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long offset = binaryReader.Read7BitEncodedInt64();
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int length = binaryReader.Read7BitEncodedInt32();
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int hashCode = binaryReader.ReadInt32();
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int compressedLength = binaryReader.Read7BitEncodedInt32();
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int compressedHashCode = binaryReader.ReadInt32();
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resources[i] = new ResourcePackVersionList.Resource(name, variant, extension, loadType, offset, length, hashCode, compressedLength, compressedHashCode);
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}
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return new ResourcePackVersionList(dataOffset, dataLength, dataHashCode, resources);
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}
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}
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}
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}
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