Files
vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/EnemyManager/EnemyRegistry.cs
T

61 lines
1.7 KiB
C#

using System.Collections.Generic;
using SepCore.Entity;
namespace SepCore.EnemyManager
{
public class EnemyRegistry
{
private readonly Dictionary<int, EntityBase> _enemyById;
// PruneInvalidEntries 由 OnUpdate 每帧调用,复用缓冲避免每帧分配。
private readonly List<int> _pruneBuffer;
public int Count => _enemyById.Count;
public IReadOnlyCollection<EntityBase> Enemies => _enemyById.Values;
public EnemyRegistry()
{
_enemyById = new Dictionary<int, EntityBase>();
_pruneBuffer = new List<int>();
}
public void Register(EnemyBase enemy)
{
_enemyById[enemy.Id] = enemy;
}
public void Remove(int entityId)
{
// 移除是幂等的。ClearEnemies 会同步清空 registry,而 HideEntity 的完成回调
// 是异步的,晚几帧才到达,此时该 id 早已不在集合中,属正常情况,静默忽略即可。
_enemyById.Remove(entityId);
}
public bool TryGet(int entityId, out EntityBase enemy)
{
return _enemyById.TryGetValue(entityId, out enemy);
}
public void PruneInvalidEntries()
{
_pruneBuffer.Clear();
foreach (var kvp in _enemyById)
{
if (kvp.Value == null || !kvp.Value.Available)
{
_pruneBuffer.Add(kvp.Key);
}
}
foreach (int id in _pruneBuffer)
{
_enemyById.Remove(id);
}
}
public void Clear()
{
_enemyById.Clear();
}
}
}