Files
vampire-like/Assets/GameMain/Scripts/Presentation/ItemTooltip/ItemTooltipForm.Logic.cs
T

189 lines
6.2 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using SepCore.AsyncTask;
using SepCore.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public partial class ItemTooltipForm : UGuiForm
{
[SerializeField] private bool _autoResizeHeight = true;
[SerializeField] private float _fixedTopHeight = 150f;
[SerializeField] private float _fixedBottomHeight = 150f;
[SerializeField] private float _fixedWidth = 300f;
[SerializeField] private float _screenEdgePadding = 0f;
private ItemTooltipContext _context;
private Vector3 _targetPos;
private bool _listenersBound;
public async UniTaskVoid RefreshUI(ItemTooltipContext context)
{
EnsureListeners();
_context = context;
_targetPos = ConvertWorldToAnchored(_context.TargetPos);
View.contentRectTransform.anchoredPosition3D = _targetPos;
View.titleText.text = _context.Title;
View.typeText.text = BuildTypeText(_context.ItemType);
View.infoText.text = _context.Description;
View.textFormatText.Set(_context.Price);
View.recycleButton.gameObject.SetActive(_context.ShowRecycleButton);
if (!string.IsNullOrEmpty(_context.IconAssetName))
{
string iconAssetName = _context.IconAssetName;
var sprite = await SpriteLoader.LoadSpriteByKeyAsync(iconAssetName);
if (_context != null && _context.IconAssetName == iconAssetName)
{
View.iconArea.OnInit(sprite, context.Rarity);
ResizeToFitContent();
ApplyClampedTargetPos();
}
}
ResizeToFitContent();
ApplyClampedTargetPos();
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is not ItemTooltipContext context)
{
Log.Error("ItemTooltipForm context is invalid.");
return;
}
RefreshUI(context).Forget();
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
public void OnRecycleButtonClick()
{
GameEntry.Event.Fire(this, ItemTooltipRecycleEventArgs.Create(_context.Index, _context.Price));
}
public void OnCancelButtonClick()
{
GameEntry.Event.Fire(this, ItemTooltipHideEventArgs.Create());
}
private void EnsureListeners()
{
if (_listenersBound)
{
return;
}
_listenersBound = true;
View.recycleButton.onClick.AddListener(OnRecycleButtonClick);
View.cancelButton.onClick.AddListener(OnCancelButtonClick);
}
private void ResizeToFitContent()
{
if (!_autoResizeHeight)
{
return;
}
View.infoText.ForceMeshUpdate();
var descriptionSize = View.infoText.rectTransform.sizeDelta;
descriptionSize.y = View.infoText.preferredHeight;
View.infoText.rectTransform.sizeDelta = descriptionSize;
float descriptionHeight = Mathf.Max(0f, View.infoText.preferredHeight);
float targetHeight = _fixedTopHeight + descriptionHeight + _fixedBottomHeight;
Vector2 size = new Vector2(_fixedWidth, targetHeight);
View.contentRectTransform.sizeDelta = size;
}
private void ApplyClampedTargetPos()
{
RectTransform parent = View.contentRectTransform.parent as RectTransform;
if (parent == null)
{
return;
}
Vector2 size = View.contentRectTransform.sizeDelta;
if (size.x <= 0f || size.y <= 0f)
{
size = View.contentRectTransform.rect.size;
}
Vector2 pivot = View.contentRectTransform.pivot;
float halfWidth = parent.rect.width * 0.5f;
float halfHeight = parent.rect.height * 0.5f;
float minX = -halfWidth + size.x * pivot.x + _screenEdgePadding;
float maxX = halfWidth - size.x * (1f - pivot.x) - _screenEdgePadding;
float minY = -halfHeight + size.y * pivot.y + _screenEdgePadding;
float maxY = halfHeight - size.y * (1f - pivot.y) - _screenEdgePadding;
float clampedX = minX <= maxX ? Mathf.Clamp(_targetPos.x, minX, maxX) : 0f;
float clampedY = minY <= maxY ? Mathf.Clamp(_targetPos.y, minY, maxY) : 0f;
View.contentRectTransform.anchoredPosition3D = new Vector3(clampedX, clampedY, _targetPos.z);
}
private Vector3 ConvertWorldToAnchored(Vector3 worldPos)
{
RectTransform parent = View.contentRectTransform.parent as RectTransform;
if (parent == null)
{
return worldPos;
}
Canvas canvas = View.contentRectTransform.GetComponentInParent<Canvas>();
Canvas rootCanvas = canvas != null ? canvas.rootCanvas : null;
Camera uiCamera = null;
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
{
uiCamera = rootCanvas.worldCamera != null ? rootCanvas.worldCamera : Camera.main;
}
Vector2 screenPoint = RectTransformUtility.WorldToScreenPoint(uiCamera, worldPos);
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, screenPoint, uiCamera,
out Vector2 localPoint))
{
return worldPos;
}
float z = View.contentRectTransform.anchoredPosition3D.z;
return new Vector3(localPoint.x, localPoint.y, z);
}
private string BuildTypeText(ItemType type)
{
return type switch
{
ItemType.None => "error",
ItemType.Weapon => "武器",
ItemType.Prop => "道具",
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}
}