Files
vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/Simulation/Components/EnemyTransformSim.cs
T

12 lines
231 B
C#

using Unity.Mathematics;
namespace SepCore.Simulation
{
internal struct EnemyTransformSim : ISimulationComponent
{
public float3 Position;
public float3 Forward;
public quaternion Rotation;
}
}