vampire-like/Assets/GameMain/Scripts/Presentation/Main/Shop/ShopController.cs

548 lines
17 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using SepCore.CustomUtility;
using SepCore.Entity.Weapon;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class ShopController : UIControllerBase<ShopContext, ShopForm>
{
private ShopUseCase _useCase;
private ShopRawData _rawData;
protected override UIFormType UIFormType => UIFormType.ShopForm;
protected override void RefreshUI(ShopForm form, ShopContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, Refresh);
GameEntry.Event.Subscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
GameEntry.Event.Subscribe(ShopContinueEventArgs.EventId, ShopContinue);
GameEntry.Event.Subscribe(DisplayItemShowEventArgs.EventId, DisplayItemShow);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, Refresh);
GameEntry.Event.Unsubscribe(ShopPurchaseEventArgs.EventId, ShopPurchase);
GameEntry.Event.Unsubscribe(ShopContinueEventArgs.EventId, ShopContinue);
GameEntry.Event.Unsubscribe(DisplayItemShowEventArgs.EventId, DisplayItemShow);
}
#region BuildContext
private async UniTask<ShopContext> BuildContext(ShopRawData rawData)
{
if (rawData == null)
{
Log.Error("ShopFormController.BuildContext() rawData is null.");
return null;
}
_rawData = rawData;
List<GoodsItemContext> goodsItems = new List<GoodsItemContext>();
foreach (var item in rawData.GoodsItems)
{
goodsItems.Add(await GoodsItemContext.CreateAsync(item));
}
return new ShopContext
{
CurrentLevel = rawData.CurrentLevel,
RefreshPrice = rawData.RefreshPrice,
PlayerCoin = rawData.PlayerCoin,
GoodsItems = goodsItems,
PropListContext =
BuildDisplayListAreaContext(DisplayListAreaType.Prop, rawData.PropItems, rawData.PropMaxCount),
WeaponListContext = BuildDisplayListAreaContext(DisplayListAreaType.Weapon, rawData.WeaponItems,
rawData.WeaponMaxCount)
};
}
private static DisplayListAreaContext BuildDisplayListAreaContext(DisplayListAreaType listType,
IReadOnlyList<object> items,
int maxCount)
{
string title = GetDisplayListTitle(listType);
if (items == null)
{
return new DisplayListAreaContext
{
Title = title,
CurrentCount = 0,
MaxCount = maxCount,
ItemContexts = System.Array.Empty<DisplayItemContext>()
};
}
DisplayItemContext[] itemContexts = new DisplayItemContext[items.Count];
switch (listType)
{
case DisplayListAreaType.Weapon:
if (items is IReadOnlyList<WeaponBase> weapons)
{
for (int i = 0; i < weapons.Count; i++)
{
WeaponBase weapon = weapons[i];
if (weapon == null) break;
itemContexts[i] = BuildWeaponItem(weapon);
}
}
break;
case DisplayListAreaType.Prop:
if (items is IReadOnlyList<PropItem> propItems)
{
for (int i = 0; i < propItems.Count; i++)
{
PropItem propItem = propItems[i];
if (propItem == null) break;
itemContexts[i] = BuildPropItem(propItem);
}
}
break;
}
int currentCount = itemContexts.Length;
return new DisplayListAreaContext
{
Title = title,
CurrentCount = currentCount,
MaxCount = maxCount,
ItemContexts = itemContexts
};
}
private static string GetDisplayListTitle(DisplayListAreaType listType)
{
return listType switch
{
DisplayListAreaType.Weapon => "武器",
DisplayListAreaType.Prop => "道具",
_ => string.Empty
};
}
private static DisplayItemContext BuildPropItem(PropItem propItem)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
if (propItem != null)
{
iconAssetName = propItem.IconAssetName;
rarity = propItem.Rarity;
}
return new DisplayItemContext
{
IconAssetName = iconAssetName,
Rarity = rarity,
IsWeapon = false
};
}
private static DisplayItemContext BuildWeaponItem(WeaponBase weaponBase)
{
string iconAssetName = null;
ItemRarity rarity = ItemRarity.None;
if (weaponBase != null && weaponBase.WeaponData != null)
{
iconAssetName = weaponBase.WeaponData.IconAssetName;
rarity = weaponBase.WeaponData.Rarity;
}
return new DisplayItemContext
{
IconAssetName = iconAssetName,
Rarity = rarity,
IsWeapon = true
};
}
private static void AppendDisplayItemContext(DisplayListAreaContext listContext, DisplayItemContext newItem)
{
if (listContext == null)
{
Log.Error("ShopFormController.AppendDisplayItemContext() listContext is null.");
return;
}
if (newItem == null)
{
Log.Warning("ShopFormController.AppendDisplayItemContext() newItem is null.");
return;
}
int oldCount = listContext.ItemContexts != null ? listContext.ItemContexts.Length : 0;
DisplayItemContext[] newContexts = new DisplayItemContext[oldCount + 1];
if (oldCount > 0)
{
System.Array.Copy(listContext.ItemContexts, newContexts, oldCount);
}
newContexts[oldCount] = newItem;
listContext.ItemContexts = newContexts;
listContext.CurrentCount = oldCount + 1;
}
#endregion
#region UI Methods
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
_rawData = null;
await base.CloseUIAsync(userData, timeout);
}
public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
{
ShopContext context = await BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is ShopRawData rawData)
{
await OpenUIAsync(rawData, timeout);
}
if (userData != null)
{
Log.Warning("ShopController.OpenUIAsync() userData type is invalid.");
return;
}
if (_useCase == null)
{
Log.Error("ShopController.OpenUIAsync() useCase is null.");
return;
}
ShopRawData initialRawData = _useCase.CreateInitialModel();
await OpenUIAsync(initialRawData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase is not ShopUseCase shopFormUseCase)
{
Log.Error("ShopForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = shopFormUseCase;
}
#endregion
#region Service
private async UniTask RefreshGoodsItems(ShopRefreshResult result)
{
if (result == null)
{
Log.Error("ShopFormController.RefreshGoodsItems() result is null.");
return;
}
if (Context == null)
{
Log.Error("ShopFormController.RefreshGoodsItems() Context is null.");
return;
}
for (int i = 0; i < result.GoodsItems.Count; i++)
{
if (i < Context.GoodsItems.Count)
Context.GoodsItems[i] = await GoodsItemContext.CreateAsync(result.GoodsItems[i]);
else Context.GoodsItems.Add(await GoodsItemContext.CreateAsync(result.GoodsItems[i]));
}
if (Context.GoodsItems.Count != result.GoodsItems.Count)
{
Context.GoodsItems.RemoveRange(Context.GoodsItems.Count,
Context.GoodsItems.Count - Context.GoodsItems.Count);
}
Context.RefreshPrice = result.RefreshPrice;
if (Form == null)
{
Log.Error("ShopFormController.RefreshGoodsItems() Form is null.");
return;
}
Form.RefreshGoodsItems(Context.GoodsItems);
Form.RefreshRefreshPrice(Context.RefreshPrice);
}
private void ApplyGoodsPurchased(ShopPurchaseResult result)
{
if (result == null)
{
Log.Error("ShopFormController.ApplyGoodsPurchased() result is null.");
return;
}
if (Context == null)
{
Log.Error("ShopFormController.ApplyGoodsPurchased() Context is null.");
return;
}
if (Context.GoodsItems != null && result.GoodsIndex >= 0 && result.GoodsIndex < Context.GoodsItems.Count)
{
Context.GoodsItems[result.GoodsIndex] = null;
}
DisplayItemContext context = new DisplayItemContext(result.DisplayItem);
if (result.DisplayItem != null)
{
if (result.DisplayItem.IsWeapon)
{
AppendDisplayItemContext(Context.WeaponListContext, context);
}
else
{
AppendDisplayItemContext(Context.PropListContext, context);
}
}
Form?.ApplyGoodsPurchased(result.GoodsIndex, context);
}
private bool IsCurrentFormEventSender(object sender)
{
if (sender is ShopForm shopForm)
{
return shopForm == Form;
}
if (sender is Component component && Form != null)
{
return component.transform.IsChildOf(Form.transform);
}
return false;
}
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{
rawData = null;
if (_rawData?.WeaponItems == null)
{
Log.Error("ShopFormController.TryGetWeaponInfoRawData() WeaponItems is null.");
return false;
}
if (Context == null)
{
Log.Error("ShopFormController.TryGetWeaponInfoRawData() Context is null.");
return false;
}
if (index < 0 || index >= _rawData.WeaponItems.Count)
{
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() invalid weapon index: {index}.");
return false;
}
WeaponBase weapon = _rawData.WeaponItems[index];
if (weapon?.WeaponData == null)
{
Log.Error($"ShopFormController.TryGetWeaponInfoRawData() weapon data is null at index {index}.");
return false;
}
rawData = new DisplayItemInfoRawData
{
TargetPos = targetPos,
Index = index,
WeaponData = weapon.WeaponData,
Rarity = weapon.WeaponData.Rarity,
ItemType = ItemType.Weapon,
Price = Mathf.FloorToInt(weapon.WeaponData.Price * Context.WeaponRecycleRate),
OnRecycle = (recycleIndex, recyclePrice) => RecycleWeapon(recycleIndex, recyclePrice),
};
return true;
}
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{
rawData = null;
if (_rawData?.PropItems == null)
{
Log.Error("ShopFormController.TryGetPropInfoRawData() PropItems is null.");
return false;
}
if (index < 0 || index >= _rawData.PropItems.Count)
{
Log.Error($"ShopFormController.TryGetPropInfoRawData() invalid prop index: {index}.");
return false;
}
PropItem propItem = _rawData.PropItems[index];
if (propItem == null)
{
Log.Error($"ShopFormController.TryGetPropInfoRawData() prop item is null at index {index}.");
return false;
}
rawData = new DisplayItemInfoRawData
{
TargetPos = targetPos,
Index = index,
PropData = propItem,
Rarity = propItem.Rarity,
ItemType = ItemType.Prop,
Price = 0
};
return true;
}
private void RecycleWeapon(int index, int price)
{
if (_useCase == null || Context == null)
{
Log.Error("ShopFormController.RecycleWeapon() controller state is invalid.");
return;
}
bool success = _useCase.TryRecycleWeapon(index, price);
if (!success)
{
return;
}
if (Context.WeaponListContext != null)
{
int currentCount = Mathf.Max(0, Context.WeaponListContext.CurrentCount - 1);
Context.WeaponListContext.CurrentCount = currentCount;
}
Form?.RemoveWeaponDisplayItem(index);
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
}
#endregion
#region Event Handlers
private async void Refresh(object sender, GameEventArgs e)
{
if (sender is not ShopForm)
{
return;
}
if (e is not RefreshEventArgs args)
{
return;
}
ShopRefreshResult result = _useCase.TryRefresh(args.Cost);
if (result == null)
{
return;
}
await RefreshGoodsItems(result);
}
private void ShopPurchase(object sender, GameEventArgs e)
{
ShopPurchaseAsync(sender, e).Forget();
}
private async UniTaskVoid ShopPurchaseAsync(object sender, GameEventArgs e)
{
if (sender is not ShopForm)
{
return;
}
if (e is not ShopPurchaseEventArgs args)
{
return;
}
ShopPurchaseResult result = await _useCase.TryPurchaseAsync(args.GoodsIndex);
if (result == null)
{
return;
}
ApplyGoodsPurchased(result);
}
private void ShopContinue(object sender, GameEventArgs e)
{
if (sender is not ShopForm)
{
return;
}
if (e is not ShopContinueEventArgs)
{
return;
}
_useCase?.Continue();
}
private void DisplayItemShow(object sender, GameEventArgs e)
{
if (e is not DisplayItemShowEventArgs args)
{
return;
}
if (!IsCurrentFormEventSender(sender))
{
return;
}
if (_rawData == null)
{
Log.Error("ShopFormController.DisplayItemShow() _rawData is null.");
return;
}
DisplayItemInfoRawData rawData;
bool success = args.IsWeapon
? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
if (!success)
{
return;
}
GameEntry.UIRouter.OpenUIAsync(UIFormType.DisplayItemInfoForm, rawData).Forget();
}
#endregion
}
}