vampire-like/Assets/GameMain/Scripts/Presentation/Main/LevelUp/LevelUpController.cs

178 lines
5.2 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using SepCore.CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
{
private LevelUpUseCase _useCase;
protected override UIFormType UIFormType => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
private static LevelUpContext BuildContext(LevelUpRawData rawData)
{
if (rawData == null)
{
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
return null;
}
if (rawData.Rewards == null)
{
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
}
return new LevelUpContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override async UniTask OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is LevelUpRawData rawData)
{
await OpenUIAsync(rawData, timeout);
}
if (userData != null)
{
Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
return;
}
if (_useCase == null)
{
Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
return;
}
LevelUpRawData initialRawData = _useCase.CreateInitialModel();
await OpenUIAsync(initialRawData, timeout);
}
public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
{
LevelUpContext context = BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase is not LevelUpUseCase levelUpFormUseCase)
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
private async UniTask SelectRewardAsync(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private async UniTask RefreshRewardListAsync(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not RefreshEventArgs args)
{
return;
}
RefreshRewardListAsync(args.Cost).Forget();
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not LevelUpPropSelectedEventArgs args)
{
return;
}
SelectRewardAsync(args.SelectedId).Forget();
}
}
}