92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.666
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace DataTable
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{
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/// <summary>
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/// 声音配置表。
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/// </summary>
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public class DRUISound : DataRowBase
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{
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private int m_Id = 0;
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/// <summary>
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/// 获取声音编号。
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/// </summary>
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public override int Id
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{
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get { return m_Id; }
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}
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/// <summary>
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/// 获取资源名称。
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/// </summary>
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public string AssetName { get; private set; }
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/// <summary>
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/// 获取优先级(默认0,128最高,-128最低)。
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/// </summary>
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public int Priority { get; private set; }
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/// <summary>
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/// 获取音量(0~1)。
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/// </summary>
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public float Volume { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
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for (int i = 0; i < columnStrings.Length; i++)
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{
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columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
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}
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int index = 0;
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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AssetName = columnStrings[index++];
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Priority = int.Parse(columnStrings[index++]);
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Volume = float.Parse(columnStrings[index++]);
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GeneratePropertyArray();
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return true;
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}
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public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
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{
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using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
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{
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using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
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{
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m_Id = binaryReader.Read7BitEncodedInt32();
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AssetName = binaryReader.ReadString();
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Priority = binaryReader.Read7BitEncodedInt32();
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Volume = binaryReader.ReadSingle();
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}
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}
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GeneratePropertyArray();
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return true;
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}
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private void GeneratePropertyArray()
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{
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}
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}
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} |