Files
vampire-like/Assets/GameMain/Scripts/Runtime/EntityLogic/Weapon/FSM/WeaponStateBase.cs
T
2026-09-15 10:13:58 +08:00

18 lines
516 B
C#

using SepCore.Definition;
namespace SepCore.Entity
{
/// <summary>
/// 武器状态基类。
/// </summary>
public abstract class WeaponStateBase
{
public abstract WeaponStateType State { get; }
public abstract void OnInit(WeaponBase weapon);
public abstract void OnEnter();
public abstract void OnUpdate(float elapseSeconds, float realElapseSeconds);
public abstract void OnLeave();
public override string ToString() => State.ToString();
}
}