225 lines
7.8 KiB
C#
225 lines
7.8 KiB
C#
using System.Collections.Generic;
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using SepCore.Components;
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using SepCore.CustomUtility;
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using SepCore.Definition;
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using DG.Tweening;
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using SepCore.Entity;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace SepCore.Entity
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{
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public class WeaponLance : WeaponBase
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{
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private Sequence _attackSequence;
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private Transform _attackParent;
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// 前刺动画耗时。
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[SerializeField] private float _attackDuration = 0.12f;
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// 收枪返回耗时。
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[SerializeField] private float _returnDuration = 0.18f;
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[SerializeField] private int _maxHitColliders = 32;
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private IWeaponAttackEffect _attackEffect;
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private Collider[] _hitResults;
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private readonly HashSet<int> _hitEntityIds = new();
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public float HitHalfWidth => WeaponData.GetParamFloat(ParamType.HitHalfWidth);
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public float HitHeight => WeaponData.GetParamFloat(ParamType.HitHeight);
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public float PierceLength => WeaponData.GetParamFloat(ParamType.PierceLength);
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public Vector3 StrikeDirection => _strikeDirection;
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// 本次攻击锁定的前戳方向,避免受位移动画中的武器位置影响。
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private Vector3 _strikeDirection = Vector3.forward;
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// 本次攻击锁定的矩形判定中心。
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private Vector3 _strikeCenter;
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protected override void BuildStates()
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{
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RegisterState(new WeaponLanceIdleState());
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RegisterState(new WeaponLanceAimState());
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RegisterState(new WeaponLanceSeekState());
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RegisterState(new WeaponLanceAttackState());
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}
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public override void Attack()
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{
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StopAttackTween(false);
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FaceTargetImmediately();
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_attackParent = CachedTransform.parent;
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CacheStrikeSnapshot();
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_isAttacking = true;
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CachedTransform.SetParent(null);
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Vector3 targetPos = CachedTransform.position + _strikeDirection * PierceLength;
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_attackSequence = DOTween.Sequence();
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_attackSequence.Append(CachedTransform.DOMove(targetPos, _attackDuration).SetEase(Ease.OutQuad));
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_attackSequence.AppendCallback(() =>
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{
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_attackEffect.Play(this, _strikeCenter, _target, HitHalfWidth);
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ApplyPierceDamage();
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if (_attackParent != null)
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{
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CachedTransform.SetParent(_attackParent);
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}
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});
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_attackSequence.Append(CachedTransform.DOLocalMove(Vector3.zero, _returnDuration).SetEase(Ease.InQuad));
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_attackSequence.AppendCallback(() =>
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{
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_isAttacking = false;
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_attackSequence = null;
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_attackParent = null;
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});
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}
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private void CacheStrikeSnapshot()
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{
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_strikeDirection = ResolvePlanarForward();
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Vector3 strikeStart = CachedTransform.position;
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strikeStart.y = ResolveStrikePlaneY();
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_strikeCenter = strikeStart + _strikeDirection * (PierceLength * 0.5f);
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}
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private Vector3 ResolvePlanarForward()
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{
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Vector3 forward = CachedTransform.forward;
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forward.y = 0f;
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if (forward.sqrMagnitude <= Mathf.Epsilon)
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{
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forward = Vector3.forward;
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}
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forward.Normalize();
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return forward;
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}
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private void ApplyPierceDamage()
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{
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if (HitHalfWidth <= 0f || PierceLength <= 0f) return;
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Vector3 strikeDirection = _strikeDirection;
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if (strikeDirection.sqrMagnitude <= Mathf.Epsilon) return;
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Vector3 broadPhaseCenter = _strikeCenter;
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Quaternion broadPhaseRotation = Quaternion.LookRotation(strikeDirection, Vector3.up);
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if (TryQueueRectangleCollisionQuery(broadPhaseCenter, HitHalfWidth, PierceLength * 0.5f,
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strikeDirection, Mathf.Max(1, _maxHitColliders)))
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{
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return;
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}
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if (_hitResults == null || _hitResults.Length == 0) return;
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Vector3 halfExtents = new(HitHalfWidth, HitHeight * 0.5f, PierceLength * 0.5f);
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int hitCount = Physics.OverlapBoxNonAlloc(broadPhaseCenter, halfExtents, _hitResults, broadPhaseRotation,
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_hitMask, QueryTriggerInteraction.Collide);
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_hitEntityIds.Clear();
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for (int i = 0; i < hitCount; i++)
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{
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Collider collider = _hitResults[i];
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if (collider == null) continue;
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TargetableObject targetable = collider.GetComponentInParent<TargetableObject>();
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if (targetable == null || !targetable.Available || targetable.IsDead) continue;
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if (!_hitEntityIds.Add(targetable.Id)) continue;
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if (!IsTargetInsidePierce(targetable, broadPhaseCenter, strikeDirection)) continue;
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AIUtility.PerformCollision(targetable, this);
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}
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}
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private bool IsTargetInsidePierce(TargetableObject targetable, Vector3 strikeCenter, Vector3 strikeDirection)
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{
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Vector3 delta = targetable.CachedTransform.position - strikeCenter;
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delta.y = 0f;
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Vector3 right = Vector3.Cross(Vector3.up, strikeDirection);
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float forwardDistance = Vector3.Dot(delta, strikeDirection);
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float lateralDistance = Vector3.Dot(delta, right);
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float targetRadius = ResolveTargetCollisionRadius(targetable);
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return Mathf.Abs(forwardDistance) <= PierceLength * 0.5f + targetRadius &&
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Mathf.Abs(lateralDistance) <= HitHalfWidth + targetRadius;
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}
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private static float ResolveTargetCollisionRadius(TargetableObject targetable)
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{
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if (targetable == null)
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{
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return 0f;
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}
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MovementComponent movementComponent = targetable.GetComponent<MovementComponent>();
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return movementComponent != null ? Mathf.Max(0f, movementComponent.EnemyBodyRadius) : 0f;
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}
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private float ResolveStrikePlaneY()
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{
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if (_target != null && _target.Available)
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{
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return _target.CachedTransform.position.y;
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}
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return _attackParent != null ? _attackParent.position.y : CachedTransform.position.y;
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}
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protected override bool OnWeaponShow(object userData)
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{
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int colliderCapacity = Mathf.Max(1, _maxHitColliders);
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if (_hitResults == null || _hitResults.Length != colliderCapacity)
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{
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_hitResults = new Collider[colliderCapacity];
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}
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_attackEffect = new LanceThrustAttackEffect();
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return true;
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}
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protected override void OnWeaponHide(object userData)
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{
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StopAttackTween(true);
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_attackEffect = null;
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}
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protected override void OnWeaponDetach(EntityLogic parentEntity, object userData)
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{
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StopAttackTween(true);
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base.OnWeaponDetach(parentEntity, userData);
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}
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protected override void OnEnabledChanged(bool enabled)
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{
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if (!enabled)
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{
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StopAttackTween(true);
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}
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}
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private void StopAttackTween(bool resetTransform)
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{
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if (_attackSequence != null)
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{
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_attackSequence.Kill();
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_attackSequence = null;
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}
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_isAttacking = false;
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if (resetTransform && _attackParent != null)
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{
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CachedTransform.SetParent(_attackParent);
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CachedTransform.localPosition = Vector3.zero;
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CachedTransform.rotation = _cachedRotation;
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}
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_attackParent = null;
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_hitEntityIds.Clear();
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}
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}
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}
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