- 将敌人的攻击计时任务放到基类中进行创建 - 将 EnemySpawnScheduler 敌人生成调度器的刷怪计时任务迁移到 TimerComponent |
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| .. | ||
| GameFramework | ||
| GameMain | ||
| Launcher | ||
| Plugins | ||
| Resources | ||
| StreamingAssets | ||
| Tests | ||
| TextMesh Pro | ||
| GameFramework.meta | ||
| GameMain.meta | ||
| Launcher.meta | ||
| Launcher.unity | ||
| Launcher.unity.meta | ||
| PlayerInputActions.inputactions | ||
| PlayerInputActions.inputactions.meta | ||
| Plugins.meta | ||
| Resources.meta | ||
| StreamingAssets.meta | ||
| Tests.meta | ||
| TextMesh Pro.meta | ||