20 lines
521 B
C#
20 lines
521 B
C#
using UnityEngine;
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namespace Simulation
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{
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public sealed partial class SimulationWorld
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{
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private struct AreaCollisionRequestData
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{
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public int SourceEntityId;
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public int SourceOwnerEntityId;
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public bool SourceWasActiveAtQueryTime;
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public Vector3 Center;
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public float Radius;
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public int MaxTargets;
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public int ShapeType;
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public Vector3 Direction;
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public float HalfAngleDeg;
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}
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}
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} |