vampire-like/Assets/GameMain/Scripts/Simulation/JobStruct/AreaCollisionRequestData.cs

20 lines
521 B
C#

using UnityEngine;
namespace Simulation
{
public sealed partial class SimulationWorld
{
private struct AreaCollisionRequestData
{
public int SourceEntityId;
public int SourceOwnerEntityId;
public bool SourceWasActiveAtQueryTime;
public Vector3 Center;
public float Radius;
public int MaxTargets;
public int ShapeType;
public Vector3 Direction;
public float HalfAngleDeg;
}
}
}