vampire-like/Assets/GameMain/Scripts/Definition/DataStruct/PropItem.cs

56 lines
1.5 KiB
C#

using Components;
using DataTable;
using Definition.Enum;
namespace Definition.DataStruct
{
public class PropItem
{
private readonly StatModifier[] _modifiers;
public string Title { get; private set; }
public string IconAssetName { get; private set; }
public ItemRarity Rarity { get; private set; }
public StatModifier[] Modifiers => _modifiers;
public PropItem(DRProp prop)
{
if (prop == null) return;
_modifiers = prop.Modifiers;
Title = prop.Title;
Rarity = prop.Rarity;
IconAssetName = prop.IconAssetName;
}
public PropItem(StatModifier[] modifiers)
{
_modifiers = modifiers;
}
public PropItem(StatModifier[] modifiers, ItemRarity rarity, string title, string iconAssetName)
{
_modifiers = modifiers;
Title = title;
Rarity = rarity;
IconAssetName = iconAssetName;
}
public void OnAttach(StatComponent statComponent)
{
if (_modifiers == null || statComponent == null) return;
foreach (var modifier in _modifiers)
{
statComponent.AddModifier(modifier);
}
}
public void OnDetach(StatComponent statComponent)
{
if (_modifiers == null || statComponent == null) return;
foreach (var modifier in _modifiers)
{
statComponent.RemoveModifier(modifier);
}
}
}
}