vampire-like/Assets/GameMain/Scripts/DataTable/DREnemy.cs

32 lines
1.0 KiB
C#

using UnityGameFramework.Runtime;
namespace DataTable
{
public class DREnemy : DataRowBase
{
private int m_id;
public override int Id => m_id;
public int MaxHealth { get; private set; }
public float Speed { get; private set; }
public int DropCoin { get; private set; }
public int DropExp { get; private set; }
public float DropPercent { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
int index = 0;
index++;
m_id = int.Parse(columnStrings[index++]);
index++;
MaxHealth = int.Parse(columnStrings[index++]);
Speed = float.Parse(columnStrings[index++]);
DropCoin = int.Parse(columnStrings[index++]);
DropExp = int.Parse(columnStrings[index++]);
DropPercent = float.Parse(columnStrings[index++]);
return true;
}
}
}