vampire-like/Assets/GameMain/Scripts/DataTable/DRGoods.cs

53 lines
1.4 KiB
C#

using Definition.Enum;
using StarForce;
using UnityGameFramework.Runtime;
namespace DataTable
{
public class DRGoods : DataRowBase
{
private int m_Id = 0;
/// <summary>
/// 获取商品Id。
/// </summary>
public override int Id => m_Id;
/// <summary>
/// 获取商品类型。
/// </summary>
public GoodsType GoodsType { get; private set; }
/// <summary>
/// 获取最低价格
/// </summary>
public int MinPrice { get; private set; }
/// <summary>
/// 获取最高价格
/// </summary>
public int MaxPrice { get; private set; }
/// <summary>
/// 获取商品对应具体类型的表Id
/// </summary>
public int GoodsTypeId { get; set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators);
int index = 0;
index++;
m_Id = int.Parse(fields[index++]);
index++;
GoodsType = EnumUtility<GoodsType>.Get(fields[index++]);
MinPrice = int.Parse(fields[index++]);
MaxPrice = int.Parse(fields[index++]);
GoodsTypeId = int.Parse(fields[index++]);
return true;
}
}
}