78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
//------------------------------------------------------------
|
||
// Game Framework
|
||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||
// Homepage: https://gameframework.cn/
|
||
// Feedback: mailto:ellan@gameframework.cn
|
||
//------------------------------------------------------------
|
||
// 此文件由工具自动生成,请勿直接修改。
|
||
// 生成时间:2021-06-16 21:54:35.638
|
||
//------------------------------------------------------------
|
||
|
||
using GameFramework;
|
||
using System;
|
||
using System.Collections.Generic;
|
||
using System.IO;
|
||
using System.Text;
|
||
using UnityEngine;
|
||
using UnityGameFramework.Runtime;
|
||
|
||
namespace DataTable
|
||
{
|
||
/// <summary>
|
||
/// 推进器表。
|
||
/// </summary>
|
||
public class DRThruster : DataRowBase
|
||
{
|
||
private int m_Id = 0;
|
||
|
||
/// <summary>
|
||
/// 获取推进器编号。
|
||
/// </summary>
|
||
public override int Id
|
||
{
|
||
get { return m_Id; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取。
|
||
/// </summary>
|
||
public float Speed { get; private set; }
|
||
|
||
public override bool ParseDataRow(string dataRowString, object userData)
|
||
{
|
||
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
|
||
for (int i = 0; i < columnStrings.Length; i++)
|
||
{
|
||
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
|
||
}
|
||
|
||
int index = 0;
|
||
index++;
|
||
m_Id = int.Parse(columnStrings[index++]);
|
||
index++;
|
||
Speed = float.Parse(columnStrings[index++]);
|
||
|
||
GeneratePropertyArray();
|
||
return true;
|
||
}
|
||
|
||
public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
|
||
{
|
||
using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
|
||
{
|
||
using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
|
||
{
|
||
m_Id = binaryReader.Read7BitEncodedInt32();
|
||
Speed = binaryReader.ReadSingle();
|
||
}
|
||
}
|
||
|
||
GeneratePropertyArray();
|
||
return true;
|
||
}
|
||
|
||
private void GeneratePropertyArray()
|
||
{
|
||
}
|
||
}
|
||
} |