37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using Procedure;
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using UnityEditor;
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using UnityEngine;
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namespace StarForce.Editor.DataTableTools
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{
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public sealed class DataTableGeneratorMenu
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{
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[MenuItem("Star Force/Generate DataTables")]
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private static void GenerateDataTables()
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{
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foreach (string dataTableName in ProcedurePreload.DataTableNames)
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{
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DataTableProcessor dataTableProcessor = DataTableGenerator.CreateDataTableProcessor(dataTableName);
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if (!DataTableGenerator.CheckRawData(dataTableProcessor, dataTableName))
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{
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Debug.LogError(Utility.Text.Format("Check raw data failure. DataTableName='{0}'", dataTableName));
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break;
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}
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DataTableGenerator.GenerateDataFile(dataTableProcessor, dataTableName);
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DataTableGenerator.GenerateCodeFile(dataTableProcessor, dataTableName);
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}
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AssetDatabase.Refresh();
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}
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}
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}
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