vampire-like/Assets/GameMain/Scripts/Procedure/ProcedureStartMenu.cs

104 lines
3.1 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using Definition.Enum;
using GameFramework.Event;
using Scene;
using UI;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
namespace Procedure
{
public class ProcedureStartMenu : ProcedureBase
{
private bool _isStartGame = false;
private StartMenuForm _startMenuForm = null;
private SelectRoleForm _selectRoleForm = null;
public override bool UseNativeDialog => false;
private int _selectedRoleId = 0;
public void StartGame(int roleId)
{
_isStartGame = true;
_selectedRoleId = roleId;
}
private void OnStartGame(ProcedureOwner procedureOwner)
{
procedureOwner.SetData<VarInt32>("NextSceneId", (int)SceneId.Game);
procedureOwner.SetData<VarInt32>("SelectedRoleId", _selectedRoleId);
ChangeState<ProcedureChangeScene>(procedureOwner);
}
public void OpenSelectForm()
{
_startMenuForm.Close();
GameEntry.UI.OpenUIForm(UIFormType.SelectRoleForm, this);
}
#region FSM
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
// 1. 初始化变量与事件
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
_isStartGame = false;
// 2. 打开 StartMenuForm
GameEntry.UI.OpenUIForm(UIFormType.StartMenuForm, this);
}
protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
if (_startMenuForm != null)
{
_startMenuForm.Close(true);
_startMenuForm = null;
}
if (_selectRoleForm != null)
{
_selectRoleForm.Close(true);
_selectRoleForm = null;
}
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
if (_isStartGame)
{
OnStartGame(procedureOwner);
}
}
#endregion
#region Event Handlers
private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
{
if (e is OpenUIFormSuccessEventArgs ne)
{
if (ne.UIForm.Logic is StartMenuForm startMenuForm) _startMenuForm = startMenuForm;
if (ne.UIForm.Logic is SelectRoleForm selectRoleForm) _selectRoleForm = selectRoleForm;
}
}
#endregion
}
}